Voice every character in your game
Hundreds of NPCs, each with a distinct voice. No casting calls, no recording sessions, no budget blowouts.
From indie projects to AAA prototypes, generate character dialogue that brings your world to life. Iterate on scripts without re-hiring voice actors.
Sound familiar?
These are the problems game dialogue face every day.
Voice acting is the biggest unknown cost
Professional voice actors charge $200-1000+ per hour. A game with 50 characters and hours of dialogue? Budget-breaking territory.
Iteration means re-recording
Changed a quest line? Rewrote dialogue for better flow? That's new sessions, new costs, and hoping the actor is available.
Placeholder voice delays production
You can't test dialogue flow without hearing it. But you can't afford final voice until late in production. Catch-22.
Diverse casts require diverse talent
Your fantasy world has elves, dwarves, merchants, and warriors. Casting, directing, and coordinating that many actors is a full-time job.
Vois gives every character a voice, from prototype to ship
Generate dialogue for your entire cast. Test scripts with real voices. Iterate freely. Ship with professional quality or use as production-quality placeholder.
How game developers use Vois
From dialogue sheet to voiced characters.
Import your dialogue
Paste from your script tool or import dialogue sheets. Tag characters with simple prefixes: "[Blacksmith]:", "[Guard]:", "[Merchant]:".
Assign character voices
Pick from 63+ voices across 15 character categoriesâheroes, villains, elders, children. Clone custom voices for key characters.
Generate and iterate
Hear your dialogue in-game. Adjust scripts, regenerate specific lines, perfect the flow without re-hiring anyone.
Export game-ready audio
Export individual lines or batches. Standard formats for Unity, Unreal, Godot, and any custom engine.
Built for game dialogue
The features that make Vois perfect for your workflow.
What you can create
- NPC dialogue and barks
- Quest givers and story characters
- Shopkeepers, guards, and ambient voices
- Cutscene narration
- Tutorial and hint systems
- Companion character dialogue
- Enemy taunts and battle cries
âWe voiced 200 NPCs for our RPG during development. Iterated on scripts constantly. Would have cost $50K+ with traditional voice actors.â
Questions from game dialogue
Common questions we hear from game dialogue.
Ready to voice your game?
Join indie developers and studios who've brought their worlds to life with Vois.