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Vois
For Game Devs

Voice every character in your game

Hundreds of NPCs, each with a distinct voice. No casting calls, no recording sessions, no budget blowouts.

From indie projects to AAA prototypes, generate character dialogue that brings your world to life. Iterate on scripts without re-hiring voice actors.

The Challenge

Sound familiar?

These are the problems game dialogue face every day.

Voice acting is the biggest unknown cost

Professional voice actors charge $200-1000+ per hour. A game with 50 characters and hours of dialogue? Budget-breaking territory.

Iteration means re-recording

Changed a quest line? Rewrote dialogue for better flow? That's new sessions, new costs, and hoping the actor is available.

Placeholder voice delays production

You can't test dialogue flow without hearing it. But you can't afford final voice until late in production. Catch-22.

Diverse casts require diverse talent

Your fantasy world has elves, dwarves, merchants, and warriors. Casting, directing, and coordinating that many actors is a full-time job.

The Solution

Vois gives every character a voice, from prototype to ship

Generate dialogue for your entire cast. Test scripts with real voices. Iterate freely. Ship with professional quality or use as production-quality placeholder.

How It Works

How game developers use Vois

From dialogue sheet to voiced characters.

1

Import your dialogue

Paste from your script tool or import dialogue sheets. Tag characters with simple prefixes: "[Blacksmith]:", "[Guard]:", "[Merchant]:".

2

Assign character voices

Pick from 63+ voices across 15 character categories—heroes, villains, elders, children. Clone custom voices for key characters.

3

Generate and iterate

Hear your dialogue in-game. Adjust scripts, regenerate specific lines, perfect the flow without re-hiring anyone.

4

Export game-ready audio

Export individual lines or batches. Standard formats for Unity, Unreal, Godot, and any custom engine.

Examples

What you can create

  • NPC dialogue and barks
  • Quest givers and story characters
  • Shopkeepers, guards, and ambient voices
  • Cutscene narration
  • Tutorial and hint systems
  • Companion character dialogue
  • Enemy taunts and battle cries
“We voiced 200 NPCs for our RPG during development. Iterated on scripts constantly. Would have cost $50K+ with traditional voice actors.”
M
Michael Torres
Lead Developer, Indie RPG Studio
FAQ

Questions from game dialogue

Common questions we hear from game dialogue.

Ready to voice your game?

Join indie developers and studios who've brought their worlds to life with Vois.